![]() ![]() ![]() "Hirschgeist" comes from a combination of German words that, together, mean "deer spirit".Removed from the mod and moved to Whisperwoods (1.15+ only).Now persists in worlds on Peaceful difficulty, but becomes passive.In order to summon the Hirschgeist, the Hand of Fate must first be lit with a Flint and Steel, and then must be offered a cut of raw venison, an antler, and a nether wart (in any order). In addition to spawning naturally, the Hirschgeist can be summoned with a Hand of Fate. In addition to this, it is also able to summon a large magical flame on the ground this flame lasts for two minutes, and deals 1.5 hearts (3 HP) of damage to any entity that steps in them. Its main attack is to ram into the player, dealing 3 hearts (6 HP) of damage and lighting them on fire for 5 seconds. However, during the nighttime, the Hirschgeist will lose its invincibility and become hostile it is able to spot targets from 50 blocks away. During the day, the Hirschgeist appears as a skeletal deer with a pair of small, branching, vaguely claw-like antlers atop its head and a small blue flame running down its spine however, at night, it doubles in size, and its bones become surrounded by a transparent, bright blue glow, giving it a ghostly appearance.ĭuring the day, the Hirschgeist is passive, and it will wander around aimlessly and avoid any natural hazards such as high cliffs or lava during this time, it is also invincible, and any player who attempts to attack it in this state will cause a message saying " The Hirschgeist is immortal in the daytime.
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